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MemoryUtils.h
Go to the documentation of this file.
1#pragma once
2
3#include <string>
4
5namespace core
6{
10 void __cdecl displayMemInfo(std::string message, bool displaySQLiteSize = false);
11
13 int __cdecl getMemoryUsed();
14}
Common string utility functions (split, case-insensitive search, etc.).
Definition GameLoader.h:11
void __cdecl displayMemInfo(std::string message, bool displaySQLiteSize=false)
Log current process memory usage to the Logger.
int __cdecl getMemoryUsed()
Return the current process memory usage in kilobytes.