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DB2Reader Member List

This is the complete list of members for DB2Reader, including all inherited members.

addChild(Component *)Componentvirtual
allocate(unsigned long long size)GameFile
bufferGameFileprotected
CASCFile(std::string path, int id=-1)CASCFile
chunksGameFileprotected
close()DB2Reader
COMP_BITPACKED enum valueDB2Readerprivate
COMP_BITPACKED_INDEXED enum valueDB2Readerprivate
COMP_BITPACKED_INDEXED_ARRAY enum valueDB2Readerprivate
COMP_BITPACKED_SIGNED enum valueDB2Readerprivate
COMP_COMMON_DATA enum valueDB2Readerprivate
COMP_NONE enum valueDB2Readerprivate
Component()Component
copy(const Component &component, bool)Component
curChunkGameFileprivate
DB2Reader(const std::string &file)DB2Readerexplicit
DB2TableDB2Readerfriend
doPostCloseOperation()CASCFileprotectedvirtual
doPostOpenOperation()CASCFileprotectedvirtual
doPrint()Componentvirtual
dumpStructure()CASCFilevirtual
eofGameFileprotected
FieldCompression enum nameDB2Readerprivate
fileDataId()GameFileinline
filepathGameFileprotected
findChildComponent(Component *, bool)Componentinlinevirtual
firstParentOfType()Component
fullname() constGameFileinline
GameFile(std::string path, int id=-1)GameFileinline
GameFile(const GameFile &)=deleteGameFileprivate
getBuffer() constGameFile
getChild(unsigned int)Componentinlinevirtual
getChild(unsigned int) constComponentinlinevirtual
getFileSize(unsigned long long &s)CASCFileprotectedvirtual
getPointer()GameFile
getPos()GameFile
getRecordOffset(unsigned int sectionIndex, unsigned int recordIndexInSection) constDB2Readerprivate
getSize()GameFile
isAlreadyOpened()CASCFileprotectedvirtual
isChunked()GameFileinline
isEof()GameFile
m_commonDataDB2Readerprivate
m_copyTableDB2Readerprivate
m_fieldSizesDB2Readerprivate
m_fieldStorageInfoDB2Readerprivate
m_fileDataDB2Readerprivate
m_fileDataIdGameFileprotected
m_fileDataSizeDB2Readerprivate
m_handleCASCFileprivate
m_headerDB2Readerprivate
m_idToRecordIndexDB2Readerprivate
m_nameComponentprivate
m_p_parentComponentprivate
m_palletBlockOffsetsDB2Readerprivate
m_palletDataDB2Readerprivate
m_recordLocationsDB2Readerprivate
m_refCounterComponentprivate
m_relationshipLookupDB2Readerprivate
m_sectionsDB2Readerprivate
m_useMemoryBufferGameFileprotected
m_wdcVersionDB2Readerprivate
name() constComponent
nbChildren() constComponentinlinevirtual
onNameChanged()Componentvirtual
onParentSet(Component *)Componentvirtual
open()DB2Reader
CASCFile::open(bool useMemoryBuffer=true)GameFile
openFile()CASCFileprotectedvirtual
operator=(const GameFile &)=deleteGameFileprivate
originalBufferGameFileprivate
parent() constComponentinline
parent()Componentinline
pointerGameFileprotected
print(int l_depth=0)Component
read(void *dest, size_t bytes)CASCFilevirtual
readBitpackedValue64(const FieldStorageInfo &info, const unsigned char *recordOffset) constDB2Readerprivate
readFieldValue(unsigned int sectionIndex, unsigned int recordIndexInSection, unsigned int fieldIndex, unsigned int arrayIndex, unsigned int arraySize, uint32_t recordID, unsigned int &result) constDB2Readerprivate
readFile()CASCFileprotectedvirtual
ref()Component
removeAllChildren()Componentinlinevirtual
removeChild(Component *)Componentvirtual
seek(size_t offset)CASCFilevirtual
seekRelative(size_t offset)GameFile
setChunk(std::string chunkName, bool resetToStart=true)GameFile
setFullName(const std::string &name)GameFileinline
setName(const std::string &name)Component
setParentComponent(Component *)Component
sizeGameFileprotected
unref()Component
~CASCFile()CASCFile
~Component()Componentvirtual
~DB2Reader() overrideDB2Reader
~GameFile()=defaultGameFilevirtual