| addChild(Component *) | Component | virtual |
| allocate(unsigned long long size) | GameFile | |
| buffer | GameFile | protected |
| CASCFile(std::string path, int id=-1) | CASCFile | |
| chunks | GameFile | protected |
| close() | DB2Reader | |
| COMP_BITPACKED enum value | DB2Reader | private |
| COMP_BITPACKED_INDEXED enum value | DB2Reader | private |
| COMP_BITPACKED_INDEXED_ARRAY enum value | DB2Reader | private |
| COMP_BITPACKED_SIGNED enum value | DB2Reader | private |
| COMP_COMMON_DATA enum value | DB2Reader | private |
| COMP_NONE enum value | DB2Reader | private |
| Component() | Component | |
| copy(const Component &component, bool) | Component | |
| curChunk | GameFile | private |
| DB2Reader(const std::string &file) | DB2Reader | explicit |
| DB2Table | DB2Reader | friend |
| doPostCloseOperation() | CASCFile | protectedvirtual |
| doPostOpenOperation() | CASCFile | protectedvirtual |
| doPrint() | Component | virtual |
| dumpStructure() | CASCFile | virtual |
| eof | GameFile | protected |
| FieldCompression enum name | DB2Reader | private |
| fileDataId() | GameFile | inline |
| filepath | GameFile | protected |
| findChildComponent(Component *, bool) | Component | inlinevirtual |
| firstParentOfType() | Component | |
| fullname() const | GameFile | inline |
| GameFile(std::string path, int id=-1) | GameFile | inline |
| GameFile(const GameFile &)=delete | GameFile | private |
| getBuffer() const | GameFile | |
| getChild(unsigned int) | Component | inlinevirtual |
| getChild(unsigned int) const | Component | inlinevirtual |
| getFileSize(unsigned long long &s) | CASCFile | protectedvirtual |
| getPointer() | GameFile | |
| getPos() | GameFile | |
| getRecordOffset(unsigned int sectionIndex, unsigned int recordIndexInSection) const | DB2Reader | private |
| getSize() | GameFile | |
| isAlreadyOpened() | CASCFile | protectedvirtual |
| isChunked() | GameFile | inline |
| isEof() | GameFile | |
| m_commonData | DB2Reader | private |
| m_copyTable | DB2Reader | private |
| m_fieldSizes | DB2Reader | private |
| m_fieldStorageInfo | DB2Reader | private |
| m_fileData | DB2Reader | private |
| m_fileDataId | GameFile | protected |
| m_fileDataSize | DB2Reader | private |
| m_handle | CASCFile | private |
| m_header | DB2Reader | private |
| m_idToRecordIndex | DB2Reader | private |
| m_name | Component | private |
| m_p_parent | Component | private |
| m_palletBlockOffsets | DB2Reader | private |
| m_palletData | DB2Reader | private |
| m_recordLocations | DB2Reader | private |
| m_refCounter | Component | private |
| m_relationshipLookup | DB2Reader | private |
| m_sections | DB2Reader | private |
| m_useMemoryBuffer | GameFile | protected |
| m_wdcVersion | DB2Reader | private |
| name() const | Component | |
| nbChildren() const | Component | inlinevirtual |
| onNameChanged() | Component | virtual |
| onParentSet(Component *) | Component | virtual |
| open() | DB2Reader | |
| CASCFile::open(bool useMemoryBuffer=true) | GameFile | |
| openFile() | CASCFile | protectedvirtual |
| operator=(const GameFile &)=delete | GameFile | private |
| originalBuffer | GameFile | private |
| parent() const | Component | inline |
| parent() | Component | inline |
| pointer | GameFile | protected |
| print(int l_depth=0) | Component | |
| read(void *dest, size_t bytes) | CASCFile | virtual |
| readBitpackedValue64(const FieldStorageInfo &info, const unsigned char *recordOffset) const | DB2Reader | private |
| readFieldValue(unsigned int sectionIndex, unsigned int recordIndexInSection, unsigned int fieldIndex, unsigned int arrayIndex, unsigned int arraySize, uint32_t recordID, unsigned int &result) const | DB2Reader | private |
| readFile() | CASCFile | protectedvirtual |
| ref() | Component | |
| removeAllChildren() | Component | inlinevirtual |
| removeChild(Component *) | Component | virtual |
| seek(size_t offset) | CASCFile | virtual |
| seekRelative(size_t offset) | GameFile | |
| setChunk(std::string chunkName, bool resetToStart=true) | GameFile | |
| setFullName(const std::string &name) | GameFile | inline |
| setName(const std::string &name) | Component | |
| setParentComponent(Component *) | Component | |
| size | GameFile | protected |
| unref() | Component | |
| ~CASCFile() | CASCFile | |
| ~Component() | Component | virtual |
| ~DB2Reader() override | DB2Reader | |
| ~GameFile()=default | GameFile | virtual |