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GameFile Member List

This is the complete list of members for GameFile, including all inherited members.

addChild(Component *)Componentvirtual
allocate(unsigned long long size)GameFile
bufferGameFileprotected
chunksGameFileprotected
close()GameFile
Component()Component
copy(const Component &component, bool)Component
curChunkGameFileprivate
doPostCloseOperation()=0GameFileprotectedpure virtual
doPostOpenOperation()=0GameFileprotectedpure virtual
doPrint()Componentvirtual
dumpStructure()GameFilevirtual
eofGameFileprotected
fileDataId()GameFileinline
filepathGameFileprotected
findChildComponent(Component *, bool)Componentinlinevirtual
firstParentOfType()Component
fullname() constGameFileinline
GameFile(std::string path, int id=-1)GameFileinline
GameFile(const GameFile &)=deleteGameFileprivate
getBuffer() constGameFile
getChild(unsigned int)Componentinlinevirtual
getChild(unsigned int) constComponentinlinevirtual
getFileSize(unsigned long long &s)=0GameFileprotectedpure virtual
getPointer()GameFile
getPos()GameFile
getSize()GameFile
isAlreadyOpened()=0GameFileprotectedpure virtual
isChunked()GameFileinline
isEof()GameFile
m_fileDataIdGameFileprotected
m_nameComponentprivate
m_p_parentComponentprivate
m_refCounterComponentprivate
m_useMemoryBufferGameFileprotected
name() constComponent
nbChildren() constComponentinlinevirtual
onNameChanged()Componentvirtual
onParentSet(Component *)Componentvirtual
open(bool useMemoryBuffer=true)GameFile
openFile()=0GameFileprotectedpure virtual
operator=(const GameFile &)=deleteGameFileprivate
originalBufferGameFileprivate
parent() constComponentinline
parent()Componentinline
pointerGameFileprotected
print(int l_depth=0)Component
read(void *dest, size_t bytes)GameFilevirtual
readFile()=0GameFileprotectedpure virtual
ref()Component
removeAllChildren()Componentinlinevirtual
removeChild(Component *)Componentvirtual
seek(size_t offset)GameFilevirtual
seekRelative(size_t offset)GameFile
setChunk(std::string chunkName, bool resetToStart=true)GameFile
setFullName(const std::string &name)GameFileinline
setName(const std::string &name)Component
setParentComponent(Component *)Component
sizeGameFileprotected
unref()Component
~Component()Componentvirtual
~GameFile()=defaultGameFilevirtual