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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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This is the complete list of members for ImGuiLayer, including all inherited members.
| beginFrame() | ImGuiLayer | |
| buildFontAtlas(const std::vector< FontEntry > &fonts, int selectedFont, float fontSize, float dpiScale) | ImGuiLayer | |
| discoverFonts(std::vector< FontEntry > &fonts, int &selectedFont) | ImGuiLayer | |
| endFrame(const AppWindow &window) | ImGuiLayer | |
| ImGuiLayer()=default | ImGuiLayer | |
| ImGuiLayer(const ImGuiLayer &)=delete | ImGuiLayer | |
| init(GLFWwindow *window, float dpiScale, UIState *uiState) | ImGuiLayer | |
| operator=(const ImGuiLayer &)=delete | ImGuiLayer | |
| rebuildFontAtlasIfDirty(bool &fontsDirty, const std::vector< FontEntry > &fonts, int selectedFont, float fontSize, float dpiScale) | ImGuiLayer | |
| shutdown() | ImGuiLayer | |
| ~ImGuiLayer()=default | ImGuiLayer |