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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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This is the complete list of members for Renderer, including all inherited members.
| applyLighting() | Renderer | |
| applyLighting(const LightSettings &light) | Renderer | |
| applyProjection(int w, int h, float fov, float nearPlane=0.1f, float farPlane=6400.0f) | Renderer | |
| applyView(const glm::mat4 &viewMatrix) | Renderer | |
| beginPass(ViewportFBO &fbo, int w, int h, const glm::vec3 &clearColor) | Renderer | |
| checkerTexture() const noexcept | Renderer | inline |
| drawBackground(int w, int h) | Renderer | |
| drawCheckerboard(int w, int h) | Renderer | |
| drawGradient(int w, int h, const glm::vec3 &top, const glm::vec3 &bottom) | Renderer | |
| drawGrid(float size=40.0f, float step=1.0f) | Renderer | |
| endPass(ViewportFBO &fbo) | Renderer | |
| init() | Renderer | |
| LightType enum name | Renderer | |
| m_checkerTex | Renderer | private |
| m_state | Renderer | private |
| operator=(const Renderer &)=delete | Renderer | |
| Renderer()=default | Renderer | |
| Renderer(const Renderer &)=delete | Renderer | |
| renderScene(ViewportFBO &fbo, int w, int h, const OrbitCamera &camera, float fov, const glm::vec3 &clearColor, bool drawGrid, const std::function< void()> &drawObjects) | Renderer | |
| shutdown() | Renderer | |
| state() noexcept | Renderer | inline |
| state() const noexcept | Renderer | inline |
| ~Renderer() | Renderer |