WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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WoWItem Member List

This is the complete list of members for WoWItem, including all inherited members.

addChild(Component *)Componentvirtual
charModel_WoWItemprivate
Component()Component
copy(const Component &component, bool)Component
displayFlags_WoWItemprivate
displayId_WoWItemprivate
doPrint()Componentvirtual
findChildComponent(Component *, bool)Componentinlinevirtual
firstParentOfType()Component
getChild(unsigned int)Componentinlinevirtual
getChild(unsigned int) constComponentinlinevirtual
getCustomModelId(size_t index) constWoWItemprivate
getCustomTextureId(size_t index) constWoWItemprivate
getRegionForTexture(GameFile *file) constWoWItemprivate
id() constWoWIteminline
id_WoWItemprivate
isCustomizableTabard() constWoWItemprivate
itemGeosets_WoWItemprivate
itemModels_WoWItemprivate
itemTextures_WoWItemprivate
level_WoWItemprivate
levelDisplayMap_WoWItemprivate
load()WoWItem
load(const std::string &filepath)WoWItem
m_nameComponentprivate
m_p_parentComponentprivate
m_refCounterComponentprivate
mergedModel_WoWItemprivate
mergeModel(CharSlots slot, int modelId, int textureId)WoWItemprivate
MODELID_OFFSETS_WoWItemprivatestatic
models() constWoWIteminline
modifierIdDisplayMap_WoWItemprivate
name() constComponent
nbChildren() constComponentinlinevirtual
nbLevels() constWoWIteminline
nbLevels_WoWItemprivate
onNameChanged()Componentvirtual
onParentSet(Component *) overrideWoWItemvirtual
parent() constComponentinline
parent()Componentinline
print(int l_depth=0)Component
quality() constWoWIteminline
quality_WoWItemprivate
ref()Component
refresh()WoWItem
removeAllChildren()Componentinlinevirtual
removeChild(Component *)Componentvirtual
save(pugi::xml_node &parentNode) constWoWItem
setDisplayId(int id)WoWItem
setId(int id)WoWItem
setLevel(int level)WoWItem
setModifierId(int id)WoWItem
setName(const std::string &name)Component
setParentComponent(Component *)Component
slot() constWoWIteminline
slot_WoWItemprivate
SLOT_LAYERS_WoWItemprivatestatic
type_WoWItemprivate
unload()WoWItemprivate
unref()Component
updateItemModel(POSITION_SLOTS pos, int modelId, int textureId)WoWItemprivate
WoWItem(CharSlots slot)WoWItem
~Component()Componentvirtual