WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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WoWModel Member List

This is the complete list of members for WoWModel, including all inherited members.

addChild(WoWItem *child)Container< WoWItem >virtual
Component::addChild(Component *)Componentvirtual
addref()ManagedIteminline
alpha_WoWModel
animWoWModel
animate(ssize_t anim)WoWModelprivate
animatedWoWModel
animBonesWoWModelprivate
animcalcWoWModel
animGeometryWoWModelprivate
animLookupsWoWModel
animManagerWoWModel
animsWoWModel
animtimeWoWModel
ATT_MAXWoWModelstatic
attachmentDisplayable
attLookupWoWModel
attsWoWModel
begin()Container< WoWItem >inline
bonesWoWModel
boundsWoWModelprivate
boundTrisWoWModelprivate
bSheatheWoWModel
calcBones(ssize_t anim, size_t time)WoWModelprivate
camWoWModel
canSetTextureFromFile(int texnum)WoWModel
cdWoWModel
charModelDetailsWoWModel
colorsWoWModelprivate
Component()Component
Container()Container< WoWItem >
copy(const Component &component, bool)Component
creatureGeosetDataWoWModel
creatureGeosetDataIDWoWModel
currentAnimWoWModel
delref()ManagedIteminline
displayHeader(ModelHeader &a_header)WoWModel
dlistWoWModelprivate
doPrint()Componentvirtual
draw()WoWModelinlinevirtual
drawBones()WoWModel
drawBoundingVolume()WoWModel
drawModel()WoWModelinlineprivate
drawParticles()WoWModel
dumpTextureStatus()WoWModel
end()Container< WoWItem >inline
eventsWoWModelprivate
findChildComponent(Component *child, bool recursive=false)Container< WoWItem >virtual
firstParentOfType()Component
forceAnimWoWModelprivate
gamefileWoWModel
GeosetNum typedefWoWModel
geosetsWoWModel
getAnimsMap()WoWModel
getCGGroupName(CharGeosets cg)WoWModelstatic
getChild(unsigned int index)Container< WoWItem >virtual
getChild(unsigned int index) constContainer< WoWItem >virtual
getGLTexture(uint16 tex) constWoWModel
getItem(CharSlots slot)WoWModel
getItemId(CharSlots slot)WoWModel
getMergedModel(uint fileID)WoWModel
getNameForTex(uint16 tex)WoWModel
globalSequencesWoWModelprivate
hasCameraWoWModel
hasParticlesWoWModel
headerWoWModel
hideAllGeosets()WoWModel
indWoWModel
indicesWoWModel
infosWoWModel
initAnimated()WoWModelprivate
initCommon()WoWModelprivate
initRaceInfos()WoWModelprivate
initStatic()WoWModelprivate
isAnimated()WoWModelprivate
isGeosetDisplayed(uint geosetindex)WoWModel
isMountWoWModel
isWearingARobe()WoWModel
isWMOWoWModel
itemName() constManagedIteminline
iterator typedefContainer< WoWItem >
keyBoneLookupWoWModel
lightsWoWModelprivate
lightsOff(GLuint lbase)WoWModelprivate
lightsOn(GLuint lbase)WoWModelprivate
load(const std::string &filepath)WoWModel
lodnameWoWModel
m_childrenContainer< WoWItem >private
m_itemNameManagedItemprivate
m_nameComponentprivate
m_p_parentComponentprivate
m_refcountManagedItemprivate
m_refCounterComponentprivate
ManagedItem(std::string n)ManagedIteminline
mergedModelsWoWModelprivate
mergedModelTypeWoWModel
mergeModel(std::string name, int type=1, bool noRefresh=false)WoWModel
mergeModel(uint fileID, int type=1, bool noRefresh=false)WoWModel
mergeModel(WoWModel *model, int type=1, bool noRefresh=false)WoWModel
mirrored_WoWModel
Model()=defaultModel
modelnameWoWModel
ModelRenderPassWoWModelfriend
modelTypeWoWModel
name() constComponent
nbChildren() constContainer< WoWItem >inlinevirtual
nbLights() constWoWModelinline
nbufWoWModelprivate
normalsWoWModel
okWoWModel
onChildAdded(WoWItem *)Container< WoWItem >inlinevirtual
onChildRemoved(WoWItem *)Container< WoWItem >inlinevirtual
onNameChanged()Componentvirtual
onParentSet(Component *)Componentvirtual
operator<<WoWModelfriend
origVerticesWoWModel
parent() constComponentinline
parent()Componentinline
particleColorReplacementsWoWModel
particleColorSet typedefWoWModel
particleSystemsWoWModelprivate
passesWoWModel
pos_WoWModel
print(int l_depth=0)Component
radWoWModel
rawGeosetsWoWModelprivate
rawIndicesWoWModelprivate
rawPassesWoWModelprivate
rawVerticesWoWModelprivate
readAFIDSFromFile(GameFile *f)WoWModelprivate
readAnimsFromFile(GameFile *f, std::vector< AFID > &afids, modelAnimData &data, uint32 nAnimations, uint32 ofsAnimation, uint32 nAnimationLookup, uint32 ofsAnimationLookup)WoWModelprivate
readTXIDSFromFile(GameFile *f)WoWModelprivate
ref()Component
refCount()ManagedIteminline
refresh()WoWModel
refreshMerging()WoWModelprivate
removeAllChildren()Container< WoWItem >virtual
removeAllChildrenOfType()Container< WoWItem >
removeChild(WoWItem *child)Container< WoWItem >virtual
Component::removeChild(Component *)Componentvirtual
replacableParticleColorIDsWoWModel
replaceParticleColorsWoWModel
replaceTexturesWoWModelprivate
reset()WoWModelinlinevirtual
restoreRawGeosets()WoWModelprivate
ribbonsWoWModelprivate
rot_WoWModel
save(pugi::xml_node &parentNode)WoWModel
scale_WoWModel
setCreatureGeosetData(std::set< GeosetNum > cgd)WoWModel
setGeosetGroupDisplay(CharGeosets group, int val)WoWModel
setItemName(std::string name)ManagedIteminline
setLOD(int index)WoWModel
setName(const std::string &name)Component
setParentComponent(Component *)Component
setupAtt(int id)WoWModelvirtual
setupAtt2(int id)WoWModelvirtual
showBonesWoWModel
showBoundsWoWModel
showGeoset(uint geosetindex, bool value)WoWModel
showModelWoWModel
showParticlesWoWModel
showTextureWoWModel
showWireframeWoWModel
skinFileIDsWoWModelprivate
sortPasses(ModelRenderPass *mrp1, ModelRenderPass *mrp2)WoWModelprivatestatic
specialTexturesWoWModelprivate
tbufWoWModelprivate
tdWoWModel
texWoWModel
texAnimsWoWModelprivate
texCoordsWoWModel
texturesWoWModelprivate
transWoWModel
transparencyWoWModelprivate
unmergeModel(std::string name)WoWModel
unmergeModel(uint fileID)WoWModel
unmergeModel(WoWModel *model)WoWModel
unref()Component
update(int dt)WoWModelvirtual
updateEmitters(float dt)WoWModel
updateTextureList(GameFile *tex, int special)WoWModel
vbufWoWModelprivate
vbufsizeWoWModelprivate
verticesWoWModel
WoWModel(GameFile *file, bool forceAnim=false)WoWModel
~Component()Componentvirtual
~Container()Container< WoWItem >virtual
~Displayable()Displayableinlinevirtual
~ManagedItem()ManagedIteminlinevirtual
~Model()=0Modelpure virtual
~WoWModel()WoWModel