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core::GameFolder Member List

This is the complete list of members for core::GameFolder, including all inherited members.

addChild(GameFile *child)Container< GameFile >virtual
Component::addChild(Component *)Componentvirtual
addCustomFiles(const std::string &path, bool bypassOriginalFiles)=0core::GameFolderpure virtual
begin()Container< GameFile >inline
Component()Component
configsFound()=0core::GameFolderpure virtual
Container()Container< GameFile >
copy(const Component &component, bool)Component
doPrint()Componentvirtual
end()Container< GameFile >inline
findChildComponent(Component *child, bool recursive=false)Container< GameFile >virtual
firstParentOfType()Component
GameFolder(std::string path)core::GameFolderexplicit
getChild(unsigned int index)Container< GameFile >virtual
getChild(unsigned int index) constContainer< GameFile >virtual
getFile(const std::string &filename)core::GameFolder
getFile(int id)=0core::GameFolderpure virtual
getFilesForFolder(std::vector< GameFile * > &fileNames, const std::string &folderPath, const std::string &extension="")core::GameFolder
getFilteredFiles(std::set< GameFile * > &dest, const std::string &filter)core::GameFolder
getFullPathForFile(const std::string &file)core::GameFolder
init()=0core::GameFolderpure virtual
initFromListfile(const std::string &file)=0core::GameFolderpure virtual
iterator typedefContainer< GameFile >
lastError()=0core::GameFolderpure virtual
locale()=0core::GameFolderpure virtual
m_childrenContainer< GameFile >private
m_nameComponentprivate
m_nameMapcore::GameFolderprivate
m_p_parentComponentprivate
m_pathcore::GameFolderprivate
m_progressCallbackcore::GameFolderprotected
m_refCounterComponentprivate
majorVersion()=0core::GameFolderpure virtual
name() constComponent
nbChildren() constContainer< GameFile >inlinevirtual
onChildAdded(GameFile *) overridecore::GameFoldervirtual
onChildRemoved(GameFile *) overridecore::GameFoldervirtual
onNameChanged()Componentvirtual
onParentSet(Component *)Componentvirtual
openFile(std::string file, void **result)=0core::GameFolderpure virtual
openFile(int id, void **result)=0core::GameFolderpure virtual
parent() constComponentinline
parent()Componentinline
path() constcore::GameFolderinline
print(int l_depth=0)Component
ref()Component
removeAllChildren()Container< GameFile >virtual
removeAllChildrenOfType()Container< GameFile >
removeChild(GameFile *child)Container< GameFile >virtual
Component::removeChild(Component *)Componentvirtual
setConfig(GameConfig config)=0core::GameFolderpure virtual
setName(const std::string &name)Component
setParentComponent(Component *)Component
setProgressCallback(ProgressCallback cb)core::GameFolderinline
unref()Component
version()=0core::GameFolderpure virtual
~Component()Componentvirtual
~Container()Container< GameFile >virtual
~GameFolder()core::GameFolderinlinevirtual