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core::GameFolder Member List
This is the complete list of members for
core::GameFolder
, including all inherited members.
addChild
(GameFile *child)
Container< GameFile >
virtual
Component::addChild
(Component *)
Component
virtual
addCustomFiles
(const std::string &path, bool bypassOriginalFiles)=0
core::GameFolder
pure virtual
begin
()
Container< GameFile >
inline
Component
()
Component
configsFound
()=0
core::GameFolder
pure virtual
Container
()
Container< GameFile >
copy
(const Component &component, bool)
Component
doPrint
()
Component
virtual
end
()
Container< GameFile >
inline
findChildComponent
(Component *child, bool recursive=false)
Container< GameFile >
virtual
firstParentOfType
()
Component
GameFolder
(std::string path)
core::GameFolder
explicit
getChild
(unsigned int index)
Container< GameFile >
virtual
getChild
(unsigned int index) const
Container< GameFile >
virtual
getFile
(const std::string &filename)
core::GameFolder
getFile
(int id)=0
core::GameFolder
pure virtual
getFilesForFolder
(std::vector< GameFile * > &fileNames, const std::string &folderPath, const std::string &extension="")
core::GameFolder
getFilteredFiles
(std::set< GameFile * > &dest, const std::string &filter)
core::GameFolder
getFullPathForFile
(const std::string &file)
core::GameFolder
init
()=0
core::GameFolder
pure virtual
initFromListfile
(const std::string &file)=0
core::GameFolder
pure virtual
iterator
typedef
Container< GameFile >
lastError
()=0
core::GameFolder
pure virtual
locale
()=0
core::GameFolder
pure virtual
m_children
Container< GameFile >
private
m_name
Component
private
m_nameMap
core::GameFolder
private
m_p_parent
Component
private
m_path
core::GameFolder
private
m_progressCallback
core::GameFolder
protected
m_refCounter
Component
private
majorVersion
()=0
core::GameFolder
pure virtual
name
() const
Component
nbChildren
() const
Container< GameFile >
inline
virtual
onChildAdded
(GameFile *) override
core::GameFolder
virtual
onChildRemoved
(GameFile *) override
core::GameFolder
virtual
onNameChanged
()
Component
virtual
onParentSet
(Component *)
Component
virtual
openFile
(std::string file, void **result)=0
core::GameFolder
pure virtual
openFile
(int id, void **result)=0
core::GameFolder
pure virtual
parent
() const
Component
inline
parent
()
Component
inline
path
() const
core::GameFolder
inline
print
(int l_depth=0)
Component
ref
()
Component
removeAllChildren
()
Container< GameFile >
virtual
removeAllChildrenOfType
()
Container< GameFile >
removeChild
(GameFile *child)
Container< GameFile >
virtual
Component::removeChild
(Component *)
Component
virtual
setConfig
(GameConfig config)=0
core::GameFolder
pure virtual
setName
(const std::string &name)
Component
setParentComponent
(Component *)
Component
setProgressCallback
(ProgressCallback cb)
core::GameFolder
inline
unref
()
Component
version
()=0
core::GameFolder
pure virtual
~Component
()
Component
virtual
~Container
()
Container< GameFile >
virtual
~GameFolder
()
core::GameFolder
inline
virtual
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