52 void AddAnim(
unsigned int id,
short loop);
53 void SetAnim(
short index,
unsigned int id,
short loop);
86 void Pause(
bool force =
false);
Manages animation playback for a WoWModel, supporting up to 4 queued animations, a secondary (upper-b...
void SetSecondary(int id)
void SetAnim(short index, unsigned int id, short loop)
void Pause(bool force=false)
void SetSecondaryCount(int count)
size_t GetSecondaryFrame()
size_t GetSecondaryCount()
void SetMouthSpeed(float speed)
void AddAnim(unsigned int id, short loop)
void SetSpeed(float speed)
void ForceModelUpdate(float dt)
Core WoW .m2 model: geometry, animation, textures, and character data.
Stores loop count and animation ID for a single animation slot.
short Loops
Number of loops to play.
size_t AnimID
Animation identifier.