7void core::Game::init(std::unique_ptr<core::GameFolder> folder, std::unique_ptr<core::GameDatabase> db)
18 m_folder->addCustomFiles(path, bypassOriginalFiles);
std::unique_ptr< core::GameFolder > m_folder
std::unique_ptr< core::GameDatabase > m_db
core::GameFolder & folder()
void init(std::unique_ptr< core::GameFolder > folder, std::unique_ptr< core::GameDatabase > db)
Initialise with the given folder and database backends.
void addCustomFiles(const std::string &path, bool bypassOriginalFiles)
Overlay custom loose files on top of the game archive.