Per-frame context for the mounts panel.
std::vector< GameFile * > * creatureModels
std::function< WoWModel *()> getLoadedModel
std::function< void()> dismountCharacter
std::string * mountSearchBuf
std::function< void()> buildMountList
std::function< void()> rebuildMountFilter
std::vector< size_t > * mountFiltered
std::function< void(int, GameFile *)> mountCharacter
std::vector< std::string > * creatureModelNames
std::vector< MountEntry > * mountList
A mount entry from the CreatureDisplayInfo DB2 table.