Exports individual animation sequences from a WoW model into separate FBX files.
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#include <FBXAnimExporter.h>
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| void | run () |
| | Execute the animation export.
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| void | setValues (FbxString fileVersion, std::string fn, std::string an, WoWModel *m, std::vector< FbxCluster * > bc, FbxNode *&meshnode, int aID, bool uan=false) |
| | Configure the exporter with source model, animation, and output settings.
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Exports individual animation sequences from a WoW model into separate FBX files.
Definition at line 38 of file FBXAnimExporter.h.
◆ run()
| void FBXAnimExporter::run |
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◆ setValues()
| void FBXAnimExporter::setValues |
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FbxString |
fileVersion, |
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std::string |
fn, |
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std::string |
an, |
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WoWModel * |
m, |
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std::vector< FbxCluster * > |
bc, |
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FbxNode *& |
meshnode, |
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int |
aID, |
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bool |
uan = false |
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Configure the exporter with source model, animation, and output settings.
Definition at line 158 of file FBXAnimExporter.cpp.
◆ animationName
| std::string FBXAnimExporter::animationName |
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◆ animID
| int FBXAnimExporter::animID |
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private |
◆ l_boneClusters
| std::vector<FbxCluster*> FBXAnimExporter::l_boneClusters |
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private |
◆ l_fileVersion
| FbxString FBXAnimExporter::l_fileVersion |
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◆ l_meshNode
| FbxNode* FBXAnimExporter::l_meshNode |
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◆ l_model
◆ m_mutex
| std::mutex FBXAnimExporter::m_mutex |
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mutableprivate |
◆ srcfileName
| std::string FBXAnimExporter::srcfileName |
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private |
◆ useAltNaming
| bool FBXAnimExporter::useAltNaming = false |
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private |
The documentation for this class was generated from the following files: