Manages custom tabard design details (icon, border, colours) and provides texture lookup for rendering.
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#include <TabardDetails.h>
Manages custom tabard design details (icon, border, colours) and provides texture lookup for rendering.
Definition at line 12 of file TabardDetails.h.
◆ TabardDetails()
| TabardDetails::TabardDetails |
( |
| ) |
|
◆ getBackground()
| int TabardDetails::getBackground |
( |
| ) |
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◆ GetBackgroundTex()
| GameFile * TabardDetails::GetBackgroundTex |
( |
int |
slot | ) |
|
◆ getBorder()
| int TabardDetails::getBorder |
( |
| ) |
|
◆ getBorderColor()
| int TabardDetails::getBorderColor |
( |
| ) |
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◆ GetBorderTex()
| GameFile * TabardDetails::GetBorderTex |
( |
int |
slot | ) |
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◆ getIcon()
| int TabardDetails::getIcon |
( |
| ) |
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◆ getIconColor()
| int TabardDetails::getIconColor |
( |
| ) |
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◆ GetIconTex()
| GameFile * TabardDetails::GetIconTex |
( |
int |
slot | ) |
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◆ GetMaxBackground()
| int TabardDetails::GetMaxBackground |
( |
| ) |
|
◆ GetMaxBorder()
| int TabardDetails::GetMaxBorder |
( |
| ) |
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◆ GetMaxBorderColor()
| int TabardDetails::GetMaxBorderColor |
( |
int |
border | ) |
|
◆ GetMaxIcon()
| int TabardDetails::GetMaxIcon |
( |
| ) |
|
◆ GetMaxIconColor()
| int TabardDetails::GetMaxIconColor |
( |
int |
icon | ) |
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◆ load()
| void TabardDetails::load |
( |
const pugi::xml_node & |
node | ) |
|
◆ save()
| void TabardDetails::save |
( |
pugi::xml_node & |
parentNode | ) |
|
◆ setBackground()
| void TabardDetails::setBackground |
( |
int |
background | ) |
|
◆ setBackgroundId()
| void TabardDetails::setBackgroundId |
( |
int |
id | ) |
|
◆ setBorder()
| void TabardDetails::setBorder |
( |
int |
border | ) |
|
◆ setBorderColor()
| void TabardDetails::setBorderColor |
( |
int |
color | ) |
|
◆ setBorderId()
| void TabardDetails::setBorderId |
( |
int |
id | ) |
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◆ setIcon()
| void TabardDetails::setIcon |
( |
int |
icon | ) |
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◆ setIconColor()
| void TabardDetails::setIconColor |
( |
int |
color | ) |
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◆ setIconId()
| void TabardDetails::setIconId |
( |
int |
id | ) |
|
◆ setTabardId()
| void TabardDetails::setTabardId |
( |
int |
itemid | ) |
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◆ BACKGROUND_COLOR_VECTOR
| const std::vector<std::string> TabardDetails::BACKGROUND_COLOR_VECTOR |
|
staticprivate |
◆ backgroundId
| int TabardDetails::backgroundId |
|
private |
◆ backgrounds
| std::vector<int> TabardDetails::backgrounds |
|
private |
◆ BORDER_COLOR_VECTOR
| const std::vector<std::string> TabardDetails::BORDER_COLOR_VECTOR |
|
staticprivate |
◆ borderColor
| int TabardDetails::borderColor |
|
private |
◆ borderId
| int TabardDetails::borderId |
|
private |
◆ borders
| std::vector<int> TabardDetails::borders |
|
private |
◆ ICON_COLOR_VECTOR
| const std::vector<std::string> TabardDetails::ICON_COLOR_VECTOR |
|
staticprivate |
◆ iconColor
| int TabardDetails::iconColor |
|
private |
◆ iconId
| int TabardDetails::iconId |
|
private |
◆ icons
| std::vector<int> TabardDetails::icons |
|
private |
◆ showCustom
| bool TabardDetails::showCustom |
◆ tier
The documentation for this class was generated from the following files: