#include <Texture.h>
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| void | decompressDXTC (GLint format, int w, int h, size_t size, unsigned char *src, unsigned char *dest) |
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Definition at line 8 of file Texture.h.
◆ Texture()
◆ decompressDXTC()
| void Texture::decompressDXTC |
( |
GLint |
format, |
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int |
w, |
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int |
h, |
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size_t |
size, |
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unsigned char * |
src, |
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unsigned char * |
dest |
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) |
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private |
◆ getPixels()
| void Texture::getPixels |
( |
unsigned char * |
buff, |
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unsigned int |
format = GL_RGBA |
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) |
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◆ load()
◆ compressed
◆ file
◆ id
The documentation for this class was generated from the following files: