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core::GameDatabase Member List

This is the complete list of members for core::GameDatabase, including all inherited members.

buildTableStructure(const std::string &tableName)core::GameDatabaseprotected
createFieldStructure()=0core::GameDatabasepure virtual
createTableStructure()=0core::GameDatabasepure virtual
downloadAndParseManifest()core::GameDatabase
GameDatabase()core::GameDatabase
getFileDataIdForTable(const std::string &tableName) constcore::GameDatabase
getLayoutHashForTable(const std::string &tableName)core::GameDatabaseinlinevirtual
initFromDBD(const std::string &dbdDir, const std::string &buildVersion)core::GameDatabase
initFromDBD(const std::string &dbdDir, const std::string &buildVersion, const std::vector< std::string > &tableNames)core::GameDatabase
m_buildcore::GameDatabaseprivate
m_cachePathcore::GameDatabaseprivate
m_dbdBaseUrlcore::GameDatabaseprivate
m_dbdDircore::GameDatabaseprivate
m_fastModecore::GameDatabaseprivate
m_manifestUrlcore::GameDatabaseprivate
m_tableFileDataIdscore::GameDatabaseprivate
readSpecificFieldAttributesFromDBD(const core::DBDVersionField &, const core::DBDColumnDef &, core::FieldStructure *)=0core::GameDatabasepure virtual
readSpecificTableAttributesFromDBD(const core::DBDVersionDef &, core::TableStructure *)=0core::GameDatabasepure virtual
setCachePath(const std::string &path)core::GameDatabaseinline
setDbdBaseUrl(const std::string &url)core::GameDatabaseinline
setFastMode()core::GameDatabaseinline
setFieldPos(core::FieldStructure *, int pos)=0core::GameDatabasepure virtual
setManifestUrl(const std::string &url)core::GameDatabaseinline
~GameDatabase()core::GameDatabasevirtual