#include <GameDatabase.h>
Definition at line 49 of file GameDatabase.h.
◆ GameDatabase()
| core::GameDatabase::GameDatabase |
( |
| ) |
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◆ ~GameDatabase()
| core::GameDatabase::~GameDatabase |
( |
| ) |
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virtual |
◆ buildTableStructure()
◆ createFieldStructure()
◆ createTableStructure()
◆ downloadAndParseManifest()
| bool core::GameDatabase::downloadAndParseManifest |
( |
| ) |
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◆ getFileDataIdForTable()
| int core::GameDatabase::getFileDataIdForTable |
( |
const std::string & |
tableName | ) |
const |
◆ getLayoutHashForTable()
| virtual std::string core::GameDatabase::getLayoutHashForTable |
( |
const std::string & |
tableName | ) |
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inlinevirtual |
◆ initFromDBD() [1/2]
| bool core::GameDatabase::initFromDBD |
( |
const std::string & |
dbdDir, |
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const std::string & |
buildVersion |
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) |
| |
◆ initFromDBD() [2/2]
| bool core::GameDatabase::initFromDBD |
( |
const std::string & |
dbdDir, |
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const std::string & |
buildVersion, |
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const std::vector< std::string > & |
tableNames |
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) |
| |
◆ readSpecificFieldAttributesFromDBD()
◆ readSpecificTableAttributesFromDBD()
◆ setCachePath()
| void core::GameDatabase::setCachePath |
( |
const std::string & |
path | ) |
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inline |
◆ setDbdBaseUrl()
| void core::GameDatabase::setDbdBaseUrl |
( |
const std::string & |
url | ) |
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inline |
◆ setFastMode()
| void core::GameDatabase::setFastMode |
( |
| ) |
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inline |
◆ setFieldPos()
◆ setManifestUrl()
| void core::GameDatabase::setManifestUrl |
( |
const std::string & |
url | ) |
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inline |
◆ m_build
◆ m_cachePath
| std::string core::GameDatabase::m_cachePath |
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private |
◆ m_dbdBaseUrl
| std::string core::GameDatabase::m_dbdBaseUrl |
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private |
◆ m_dbdDir
| std::string core::GameDatabase::m_dbdDir |
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private |
◆ m_fastMode
| bool core::GameDatabase::m_fastMode |
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private |
◆ m_manifestUrl
| std::string core::GameDatabase::m_manifestUrl |
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private |
◆ m_tableFileDataIds
| std::unordered_map<std::string, int> core::GameDatabase::m_tableFileDataIds |
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private |
The documentation for this class was generated from the following files: