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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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#include "animated.h"#include <iostream>#include <list>#include <glad/gl.h>#include "glm/glm.hpp"Go to the source code of this file.
Classes | |
| struct | Particle |
| A single particle instance in a particle system. More... | |
| class | ParticleEmitter |
| Abstract base class for particle emitters. More... | |
| class | PlaneParticleEmitter |
| Emits particles from a rectangular plane. More... | |
| class | SphereParticleEmitter |
| Emits particles from the surface of a sphere. More... | |
| struct | TexCoordSet |
| A set of 4 texture coordinates for a particle tile. More... | |
| class | ParticleSystem |
| M2 particle system — manages emission, simulation, and rendering of particles. More... | |
| struct | RibbonSegment |
| A single segment in a ribbon trail. More... | |
| class | RibbonEmitter |
| M2 ribbon emitter — produces trailing ribbon effects attached to bones. More... | |
Typedefs | |
| typedef std::list< Particle > | ParticleList |
| typedef std::list<Particle> ParticleList |
Definition at line 27 of file particle.h.