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AnimationPanel::SkinEntry Struct Reference

#include <AnimationPanel.h>

Collaboration diagram for AnimationPanel::SkinEntry:
[legend]

Public Attributes

std::string label
 
GameFiletex [3] = {nullptr, nullptr, nullptr}
 
int base = 0
 
size_t count = 0
 
std::set< int > creatureGeosetData
 

Detailed Description

Skin / texture variant entry used by the skin selector and by the model loader when building the creature skin list.

Definition at line 23 of file AnimationPanel.h.

Member Data Documentation

◆ base

int AnimationPanel::SkinEntry::base = 0

Definition at line 27 of file AnimationPanel.h.

◆ count

size_t AnimationPanel::SkinEntry::count = 0

Definition at line 28 of file AnimationPanel.h.

◆ creatureGeosetData

std::set<int> AnimationPanel::SkinEntry::creatureGeosetData

Definition at line 29 of file AnimationPanel.h.

◆ label

std::string AnimationPanel::SkinEntry::label

Definition at line 25 of file AnimationPanel.h.

◆ tex

GameFile* AnimationPanel::SkinEntry::tex[3] = {nullptr, nullptr, nullptr}

Definition at line 26 of file AnimationPanel.h.


The documentation for this struct was generated from the following file: