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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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#include <AnimationPanel.h>
Public Attributes | |
| std::string | label |
| GameFile * | tex [3] = {nullptr, nullptr, nullptr} |
| int | base = 0 |
| size_t | count = 0 |
| std::set< int > | creatureGeosetData |
Skin / texture variant entry used by the skin selector and by the model loader when building the creature skin list.
Definition at line 23 of file AnimationPanel.h.
| int AnimationPanel::SkinEntry::base = 0 |
Definition at line 27 of file AnimationPanel.h.
| size_t AnimationPanel::SkinEntry::count = 0 |
Definition at line 28 of file AnimationPanel.h.
| std::set<int> AnimationPanel::SkinEntry::creatureGeosetData |
Definition at line 29 of file AnimationPanel.h.
| std::string AnimationPanel::SkinEntry::label |
Definition at line 25 of file AnimationPanel.h.
| GameFile* AnimationPanel::SkinEntry::tex[3] = {nullptr, nullptr, nullptr} |
Definition at line 26 of file AnimationPanel.h.