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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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Mutable state for animation playback and skin selection. More...
#include <AppState.h>
Public Attributes | |
| std::vector< AnimEntry > | animEntries |
| int | selectedAnimCombo = 0 |
| float | animSpeed = 1.0f |
| bool | autoAnimate = true |
| int | selectedSecondaryAnim = -1 |
| int | selectedMouthAnim = -1 |
| float | mouthSpeed = 1.0f |
| bool | lockAnims = true |
| int | loopCount = 0 |
| std::vector< SkinEntry > | skinEntries |
| int | selectedSkin = -1 |
| int | blpSkin [3] = {-1, -1, -1} |
Mutable state for animation playback and skin selection.
Definition at line 153 of file AppState.h.
| std::vector<AnimEntry> AnimationState::animEntries |
Definition at line 155 of file AppState.h.
| float AnimationState::animSpeed = 1.0f |
Definition at line 157 of file AppState.h.
| bool AnimationState::autoAnimate = true |
Definition at line 158 of file AppState.h.
| int AnimationState::blpSkin[3] = {-1, -1, -1} |
Definition at line 166 of file AppState.h.
| bool AnimationState::lockAnims = true |
Definition at line 162 of file AppState.h.
| int AnimationState::loopCount = 0 |
Definition at line 163 of file AppState.h.
| float AnimationState::mouthSpeed = 1.0f |
Definition at line 161 of file AppState.h.
| int AnimationState::selectedAnimCombo = 0 |
Definition at line 156 of file AppState.h.
| int AnimationState::selectedMouthAnim = -1 |
Definition at line 160 of file AppState.h.
| int AnimationState::selectedSecondaryAnim = -1 |
Definition at line 159 of file AppState.h.
| int AnimationState::selectedSkin = -1 |
Definition at line 165 of file AppState.h.
| std::vector<SkinEntry> AnimationState::skinEntries |
Definition at line 164 of file AppState.h.