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AnimationState Struct Reference

Mutable state for animation playback and skin selection. More...

#include <AppState.h>

Public Attributes

std::vector< AnimEntryanimEntries
 
int selectedAnimCombo = 0
 
float animSpeed = 1.0f
 
bool autoAnimate = true
 
int selectedSecondaryAnim = -1
 
int selectedMouthAnim = -1
 
float mouthSpeed = 1.0f
 
bool lockAnims = true
 
int loopCount = 0
 
std::vector< SkinEntryskinEntries
 
int selectedSkin = -1
 
int blpSkin [3] = {-1, -1, -1}
 

Detailed Description

Mutable state for animation playback and skin selection.

Definition at line 153 of file AppState.h.

Member Data Documentation

◆ animEntries

std::vector<AnimEntry> AnimationState::animEntries

Definition at line 155 of file AppState.h.

◆ animSpeed

float AnimationState::animSpeed = 1.0f

Definition at line 157 of file AppState.h.

◆ autoAnimate

bool AnimationState::autoAnimate = true

Definition at line 158 of file AppState.h.

◆ blpSkin

int AnimationState::blpSkin[3] = {-1, -1, -1}

Definition at line 166 of file AppState.h.

◆ lockAnims

bool AnimationState::lockAnims = true

Definition at line 162 of file AppState.h.

◆ loopCount

int AnimationState::loopCount = 0

Definition at line 163 of file AppState.h.

◆ mouthSpeed

float AnimationState::mouthSpeed = 1.0f

Definition at line 161 of file AppState.h.

◆ selectedAnimCombo

int AnimationState::selectedAnimCombo = 0

Definition at line 156 of file AppState.h.

◆ selectedMouthAnim

int AnimationState::selectedMouthAnim = -1

Definition at line 160 of file AppState.h.

◆ selectedSecondaryAnim

int AnimationState::selectedSecondaryAnim = -1

Definition at line 159 of file AppState.h.

◆ selectedSkin

int AnimationState::selectedSkin = -1

Definition at line 165 of file AppState.h.

◆ skinEntries

std::vector<SkinEntry> AnimationState::skinEntries

Definition at line 164 of file AppState.h.


The documentation for this struct was generated from the following file: