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CharTextureComponent Struct Reference

A single texture layer to be composited onto the character skin. More...

#include <CharTexture.h>

Collaboration diagram for CharTextureComponent:
[legend]

Public Member Functions

bool operator< (const CharTextureComponent &c) const
 

Public Attributes

GameFilefile
 
int region
 
int layer
 
int blendMode
 

Detailed Description

A single texture layer to be composited onto the character skin.

Definition at line 31 of file CharTexture.h.

Member Function Documentation

◆ operator<()

bool CharTextureComponent::operator< ( const CharTextureComponent c) const
inline

Definition at line 38 of file CharTexture.h.

Member Data Documentation

◆ blendMode

int CharTextureComponent::blendMode

Definition at line 36 of file CharTexture.h.

◆ file

GameFile* CharTextureComponent::file

Definition at line 33 of file CharTexture.h.

◆ layer

int CharTextureComponent::layer

Definition at line 35 of file CharTexture.h.

◆ region

int CharTextureComponent::region

Definition at line 34 of file CharTexture.h.


The documentation for this struct was generated from the following file: