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CharacterState Struct Reference

Mutable state for character customisation and equipment editing. More...

#include <AppState.h>

Public Attributes

std::vector< CustomizationOptioncustomizationOptions
 
std::string equipSearchBuf
 
int equipSlotToEdit = -1
 
bool equipPopupJustOpened = false
 
std::vector< size_t > equipFilteredItems
 
int equipSlotLevels [NUM_CHAR_SLOTS] = {}
 

Detailed Description

Mutable state for character customisation and equipment editing.

Definition at line 172 of file AppState.h.

Member Data Documentation

◆ customizationOptions

std::vector<CustomizationOption> CharacterState::customizationOptions

Definition at line 174 of file AppState.h.

◆ equipFilteredItems

std::vector<size_t> CharacterState::equipFilteredItems

Definition at line 178 of file AppState.h.

◆ equipPopupJustOpened

bool CharacterState::equipPopupJustOpened = false

Definition at line 177 of file AppState.h.

◆ equipSearchBuf

std::string CharacterState::equipSearchBuf

Definition at line 175 of file AppState.h.

◆ equipSlotLevels

int CharacterState::equipSlotLevels[NUM_CHAR_SLOTS] = {}

Definition at line 179 of file AppState.h.

◆ equipSlotToEdit

int CharacterState::equipSlotToEdit = -1

Definition at line 176 of file AppState.h.


The documentation for this struct was generated from the following file: