|
WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
|
Per-frame context for the item browser panel. More...
#include <ItemBrowserPanel.h>
Public Attributes | |
| bool | isWoWLoaded = false |
| bool | isDBReady = false |
| const ItemDatabase * | items = nullptr |
| std::vector< size_t > * | itemBrowseFiltered = nullptr |
| bool * | itemBrowseFilterDirty = nullptr |
| std::string * | itemBrowseSearchBuf = nullptr |
| std::function< void()> | rebuildItemBrowseFilter |
| std::function< void(unsigned int)> | loadItemModel |
Per-frame context for the item browser panel.
Definition at line 15 of file ItemBrowserPanel.h.
| bool ItemBrowserPanel::DrawContext::isDBReady = false |
Definition at line 18 of file ItemBrowserPanel.h.
| bool ItemBrowserPanel::DrawContext::isWoWLoaded = false |
Definition at line 17 of file ItemBrowserPanel.h.
| bool* ItemBrowserPanel::DrawContext::itemBrowseFilterDirty = nullptr |
Definition at line 22 of file ItemBrowserPanel.h.
| std::vector<size_t>* ItemBrowserPanel::DrawContext::itemBrowseFiltered = nullptr |
Definition at line 21 of file ItemBrowserPanel.h.
| std::string* ItemBrowserPanel::DrawContext::itemBrowseSearchBuf = nullptr |
Definition at line 23 of file ItemBrowserPanel.h.
| const ItemDatabase* ItemBrowserPanel::DrawContext::items = nullptr |
Definition at line 20 of file ItemBrowserPanel.h.
| std::function<void(unsigned int)> ItemBrowserPanel::DrawContext::loadItemModel |
Definition at line 26 of file ItemBrowserPanel.h.
| std::function<void()> ItemBrowserPanel::DrawContext::rebuildItemBrowseFilter |
Definition at line 25 of file ItemBrowserPanel.h.