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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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Mutable state for the async game-data loading thread. More...
#include <AppState.h>
Public Attributes | |
| bool | isWoWLoaded = false |
| std::atomic< bool > | initDB {false} |
| std::string | loadStatus |
| std::atomic< float > | loadProgress {0.0f} |
| bool | loadInProgress = false |
| std::thread | loadThread |
| std::mutex | loadStatusMutex |
| std::atomic< bool > | loadThreadDone {false} |
| std::atomic< bool > | loadThreadSuccess {false} |
| std::string | pathBuf |
| bool | showConfigPopup = false |
| std::vector< core::GameConfig > | pendingConfigs |
| int | selectedConfig = 0 |
Mutable state for the async game-data loading thread.
Definition at line 89 of file AppState.h.
| std::atomic<bool> LoadingState::initDB {false} |
Definition at line 92 of file AppState.h.
| bool LoadingState::isWoWLoaded = false |
Definition at line 91 of file AppState.h.
| bool LoadingState::loadInProgress = false |
Definition at line 95 of file AppState.h.
| std::atomic<float> LoadingState::loadProgress {0.0f} |
Definition at line 94 of file AppState.h.
| std::string LoadingState::loadStatus |
Definition at line 93 of file AppState.h.
| std::mutex LoadingState::loadStatusMutex |
Definition at line 97 of file AppState.h.
| std::thread LoadingState::loadThread |
Definition at line 96 of file AppState.h.
| std::atomic<bool> LoadingState::loadThreadDone {false} |
Definition at line 98 of file AppState.h.
| std::atomic<bool> LoadingState::loadThreadSuccess {false} |
Definition at line 99 of file AppState.h.
| std::string LoadingState::pathBuf |
Definition at line 100 of file AppState.h.
| std::vector<core::GameConfig> LoadingState::pendingConfigs |
Definition at line 102 of file AppState.h.
| int LoadingState::selectedConfig = 0 |
Definition at line 103 of file AppState.h.
| bool LoadingState::showConfigPopup = false |
Definition at line 101 of file AppState.h.