|
WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
|
On-disk bone definition (block E) in an M2 file. More...
#include <modelheaders.h>
Public Attributes | |
| int32 | keyboneid |
| int32 | flags |
| int16 | parent |
| int16 | geoid |
| int32 | unknown |
| AnimationBlock | translation |
| AnimationBlock | rotation |
| AnimationBlock | scaling |
| glm::vec3 | pivot |
On-disk bone definition (block E) in an M2 file.
Definition at line 195 of file modelheaders.h.
| int32 ModelBoneDef::flags |
Definition at line 198 of file modelheaders.h.
| int16 ModelBoneDef::geoid |
Definition at line 200 of file modelheaders.h.
| int32 ModelBoneDef::keyboneid |
Definition at line 197 of file modelheaders.h.
| int16 ModelBoneDef::parent |
Definition at line 199 of file modelheaders.h.
| glm::vec3 ModelBoneDef::pivot |
Definition at line 205 of file modelheaders.h.
| AnimationBlock ModelBoneDef::rotation |
Definition at line 203 of file modelheaders.h.
| AnimationBlock ModelBoneDef::scaling |
Definition at line 204 of file modelheaders.h.
| AnimationBlock ModelBoneDef::translation |
Definition at line 202 of file modelheaders.h.
| int32 ModelBoneDef::unknown |
Definition at line 201 of file modelheaders.h.