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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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A submesh/geoset within a model LOD view (one material + draw call). More...
#include <modelheaders.h>
Public Attributes | |
| uint32 | id |
| uint16 | vstart |
| uint16 | vcount |
| uint16 | istart |
| uint16 | icount |
| uint16 | nSkinnedBones |
| uint16 | StartBones |
| uint16 | rootBone |
| uint16 | nBones |
| glm::vec3 | BoundingBox [2] |
| float | radius |
A submesh/geoset within a model LOD view (one material + draw call).
Definition at line 244 of file modelheaders.h.
| glm::vec3 ModelGeoset::BoundingBox[2] |
Definition at line 255 of file modelheaders.h.
| uint16 ModelGeoset::icount |
Definition at line 250 of file modelheaders.h.
| uint32 ModelGeoset::id |
Definition at line 246 of file modelheaders.h.
| uint16 ModelGeoset::istart |
Definition at line 249 of file modelheaders.h.
| uint16 ModelGeoset::nBones |
Definition at line 254 of file modelheaders.h.
| uint16 ModelGeoset::nSkinnedBones |
Definition at line 251 of file modelheaders.h.
| float ModelGeoset::radius |
Definition at line 256 of file modelheaders.h.
| uint16 ModelGeoset::rootBone |
Definition at line 253 of file modelheaders.h.
| uint16 ModelGeoset::StartBones |
Definition at line 252 of file modelheaders.h.
| uint16 ModelGeoset::vcount |
Definition at line 248 of file modelheaders.h.
| uint16 ModelGeoset::vstart |
Definition at line 247 of file modelheaders.h.