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ModelLightDef Struct Reference

#include <modelheaders.h>

Collaboration diagram for ModelLightDef:
[legend]

Public Attributes

int16 type
 
int16 bone
 
glm::vec3 pos
 
AnimationBlock ambientColor
 
AnimationBlock ambientIntensity
 
AnimationBlock diffuseColor
 
AnimationBlock diffuseIntensity
 
AnimationBlock attenuationStart
 
AnimationBlock attenuationEnd
 
AnimationBlock useAttenuation
 

Detailed Description

Definition at line 435 of file modelheaders.h.

Member Data Documentation

◆ ambientColor

AnimationBlock ModelLightDef::ambientColor

Definition at line 440 of file modelheaders.h.

◆ ambientIntensity

AnimationBlock ModelLightDef::ambientIntensity

Definition at line 441 of file modelheaders.h.

◆ attenuationEnd

AnimationBlock ModelLightDef::attenuationEnd

Definition at line 445 of file modelheaders.h.

◆ attenuationStart

AnimationBlock ModelLightDef::attenuationStart

Definition at line 444 of file modelheaders.h.

◆ bone

int16 ModelLightDef::bone

Definition at line 438 of file modelheaders.h.

◆ diffuseColor

AnimationBlock ModelLightDef::diffuseColor

Definition at line 442 of file modelheaders.h.

◆ diffuseIntensity

AnimationBlock ModelLightDef::diffuseIntensity

Definition at line 443 of file modelheaders.h.

◆ pos

glm::vec3 ModelLightDef::pos

Definition at line 439 of file modelheaders.h.

◆ type

int16 ModelLightDef::type

Definition at line 437 of file modelheaders.h.

◆ useAttenuation

AnimationBlock ModelLightDef::useAttenuation

Definition at line 446 of file modelheaders.h.


The documentation for this struct was generated from the following file: