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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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A vertex as stored in the M2 file (position, bone weights, normal, texcoord). More...
#include <modelheaders.h>
Public Attributes | |
| glm::vec3 | pos |
| uint8 | weights [4] |
| uint8 | bones [4] |
| glm::vec3 | normal |
| glm::vec2 | texcoords |
| int | unk1 |
| int | unk2 |
A vertex as stored in the M2 file (position, bone weights, normal, texcoord).
Definition at line 216 of file modelheaders.h.
| uint8 ModelVertex::bones[4] |
Definition at line 220 of file modelheaders.h.
| glm::vec3 ModelVertex::normal |
Definition at line 221 of file modelheaders.h.
| glm::vec3 ModelVertex::pos |
Definition at line 218 of file modelheaders.h.
| glm::vec2 ModelVertex::texcoords |
Definition at line 222 of file modelheaders.h.
| int ModelVertex::unk1 |
Definition at line 223 of file modelheaders.h.
| int ModelVertex::unk2 |
Definition at line 223 of file modelheaders.h.
| uint8 ModelVertex::weights[4] |
Definition at line 219 of file modelheaders.h.