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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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Per-frame context for the NPC browser panel. More...
#include <NpcBrowserPanel.h>
Public Attributes | |
| bool | isWoWLoaded = false |
| bool | isDBReady = false |
| const std::vector< NPCRecord > * | npcs = nullptr |
| std::vector< size_t > * | npcFiltered = nullptr |
| bool * | npcFilterDirty = nullptr |
| std::string * | npcSearchBuf = nullptr |
| std::function< void()> | rebuildNpcFilter |
| std::function< void(unsigned int)> | loadNPC |
Per-frame context for the NPC browser panel.
Definition at line 14 of file NpcBrowserPanel.h.
| bool NpcBrowserPanel::DrawContext::isDBReady = false |
Definition at line 17 of file NpcBrowserPanel.h.
| bool NpcBrowserPanel::DrawContext::isWoWLoaded = false |
Definition at line 16 of file NpcBrowserPanel.h.
| std::function<void(unsigned int)> NpcBrowserPanel::DrawContext::loadNPC |
Definition at line 25 of file NpcBrowserPanel.h.
| bool* NpcBrowserPanel::DrawContext::npcFilterDirty = nullptr |
Definition at line 21 of file NpcBrowserPanel.h.
| std::vector<size_t>* NpcBrowserPanel::DrawContext::npcFiltered = nullptr |
Definition at line 20 of file NpcBrowserPanel.h.
| const std::vector<NPCRecord>* NpcBrowserPanel::DrawContext::npcs = nullptr |
Definition at line 19 of file NpcBrowserPanel.h.
| std::string* NpcBrowserPanel::DrawContext::npcSearchBuf = nullptr |
Definition at line 22 of file NpcBrowserPanel.h.
| std::function<void()> NpcBrowserPanel::DrawContext::rebuildNpcFilter |
Definition at line 24 of file NpcBrowserPanel.h.