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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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Plain-data description of a single light source. More...
#include <Renderer.h>
Public Attributes | |
| float | direction [4] = { -1.0f, 1.0f, -1.0f, 0.0f } |
| float | diffuse [3] = { 1.0f, 1.0f, 1.0f } |
| float | ambient [3] = { 0.35f, 0.35f, 0.35f } |
| float | specular [3] = { 0.0f, 0.0f, 0.0f } |
| float | intensity = 1.0f |
| bool | enabled = true |
| LightType | type = LightType::Directional |
| float | position [3] = { 0.0f, 5.0f, 0.0f } |
| float | spotCutoff = 45.0f |
| float | spotExponent = 10.0f |
Plain-data description of a single light source.
Definition at line 31 of file Renderer.h.
| float Renderer::LightSettings::ambient[3] = { 0.35f, 0.35f, 0.35f } |
Definition at line 35 of file Renderer.h.
| float Renderer::LightSettings::diffuse[3] = { 1.0f, 1.0f, 1.0f } |
Definition at line 34 of file Renderer.h.
| float Renderer::LightSettings::direction[4] = { -1.0f, 1.0f, -1.0f, 0.0f } |
Definition at line 33 of file Renderer.h.
| bool Renderer::LightSettings::enabled = true |
Definition at line 38 of file Renderer.h.
| float Renderer::LightSettings::intensity = 1.0f |
Definition at line 37 of file Renderer.h.
| float Renderer::LightSettings::position[3] = { 0.0f, 5.0f, 0.0f } |
Definition at line 40 of file Renderer.h.
| float Renderer::LightSettings::specular[3] = { 0.0f, 0.0f, 0.0f } |
Definition at line 36 of file Renderer.h.
| float Renderer::LightSettings::spotCutoff = 45.0f |
Definition at line 41 of file Renderer.h.
| float Renderer::LightSettings::spotExponent = 10.0f |
Definition at line 42 of file Renderer.h.
| LightType Renderer::LightSettings::type = LightType::Directional |
Definition at line 39 of file Renderer.h.