BlendModes
Blending modes for M2 model render passes.
ItemTypes
Item type values as referred to by the items.csv list.
POSITION_SLOTS
Attachment point positions on a character model.
@ ATT_LEFT_SHOULDER_HORIZONTAL
@ ATT_RIGHT_SHOULDER_HORIZONTAL
CharRegions
Texture compositing region IDs for character texture layout.
Classes
Class IDs matching ChrClasses.db* indices.
CharGeosets
Character geoset group identifiers (mesh IDs for body/armour regions).
@ CG_MECHAGNOME_ARMS_OR_HANDS
ModelType
Classification of model types.
CharSlots
Character equipment slot indices.
SheathTypes
Weapon sheath position types.
@ SHEATHETYPE_LARGEWEAPON
Races
Race IDs matching ChrRaces.dbc indices.
@ RACE_LIGHTFORGED_DRAENEI
@ RACE_HIGHMOUNTAIN_TAUREN
@ RACE_COMPANIONPTERRODAX
@ RACE_NORTHREND_SKELETON
@ RACE_COMPANIONPROTODRAGON
TextureTypes
M2 texture type IDs — 0 for filename-referenced, non-zero for skinned/dynamic textures.
@ TEXTURE_CHAR_FACIAL_HAIR
KeyBoneTable
Key bone indices used for programmatic bone lookups.