Scene-graph node that attaches a Displayable to a parent bone slot.
std::vector< Attachment * > children
void setModel(Displayable *newmodel)
Displayable * model() const
Attachment * addChild(std::string fn, int id, int slot)
Interface for objects that can be drawn and animated in the scene.
Core WoW .m2 model: geometry, animation, textures, and character data.