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displayable.h
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1#pragma once
2
3class Attachment;
4
9{
10public:
11 virtual ~Displayable()
12 {
13 };
14
15 virtual void setupAtt(int)
16 {
17 };
18
19 virtual void setupAtt2(int)
20 {
21 };
22
23 virtual void draw()
24 {
25 };
26
27 virtual void reset()
28 {
29 };
30
31 virtual void update(int)
32 {
33 };
35};
Scene-graph node that attaches a Displayable to a parent bone slot.
Definition Attachment.h:21
Interface for objects that can be drawn and animated in the scene.
Definition displayable.h:9
virtual void update(int)
Definition displayable.h:31
virtual void draw()
Definition displayable.h:23
Attachment * attachment
Definition displayable.h:34
virtual ~Displayable()
Definition displayable.h:11
virtual void reset()
Definition displayable.h:27
virtual void setupAtt2(int)
Definition displayable.h:19
virtual void setupAtt(int)
Definition displayable.h:15