Animation file ID entry mapping anim/sub-anim to a CASC file ID (AFID chunk).
uint16 animId
Animation ID.
uint16 subAnimId
Sub-animation ID.
uint32 fileId
CASC file data ID.
Skeleton attachment data header (SKA1 chunk).
uint32 ofsAttachLookup
Offset to attachment lookup table.
uint32 nAttachments
Number of attachments.
uint32 nAttachLookup
Number of attachment lookup entries.
uint32 ofsAttachments
Offset to attachments.
Skeleton bone data header (SKB1 chunk).
uint32 ofsBones
Offset to bones.
uint32 nKeyBoneLookup
Number of key bone lookup entries.
uint32 ofsKeyBoneLookup
Offset to key bone lookup table.
uint32 nBones
Number of bones.
Skeleton parent data chunk (SKPD).
uint8 unknown00[8]
Unknown padding bytes.
uint32 parentFileId
File data ID of the parent skeleton.
Skeleton sequence data header (SKS1 chunk).
uint32 nAnimationLookup
Number of animation lookup entries.
uint32 nAnimations
Number of animations.
uint32 ofsAnimations
Offset to animations.
uint32 ofsGlobalSequences
Offset to global sequences.
uint32 nGlobalSequences
Number of global sequences.
uint32 ofsAnimationLookup
Offset to animation lookup table.
Texture file ID entry (TXID chunk).
uint32 fileDataId
CASC file data ID for the texture.