WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
Loading...
Searching...
No Matches
ModelAnimation Struct Reference

An animation sequence entry in the M2 model (block B). More...

#include <modelheaders.h>

Collaboration diagram for ModelAnimation:
[legend]

Public Attributes

int16 animID
 
int16 subAnimID
 
uint32 length
 
float moveSpeed
 
uint32 flags
 
uint16 probability
 
uint16 unused
 
uint32 d1
 
uint32 d2
 
uint32 playSpeed
 
Sphere boundSphere
 
int16 NextAnimation
 
int16 Index
 

Detailed Description

An animation sequence entry in the M2 model (block B).

Definition at line 141 of file modelheaders.h.

Member Data Documentation

◆ animID

int16 ModelAnimation::animID

Definition at line 143 of file modelheaders.h.

◆ boundSphere

Sphere ModelAnimation::boundSphere

Definition at line 157 of file modelheaders.h.

◆ d1

uint32 ModelAnimation::d1

Definition at line 153 of file modelheaders.h.

◆ d2

uint32 ModelAnimation::d2

Definition at line 154 of file modelheaders.h.

◆ flags

uint32 ModelAnimation::flags

Definition at line 149 of file modelheaders.h.

◆ Index

int16 ModelAnimation::Index

Definition at line 160 of file modelheaders.h.

◆ length

uint32 ModelAnimation::length

Definition at line 145 of file modelheaders.h.

◆ moveSpeed

float ModelAnimation::moveSpeed

Definition at line 147 of file modelheaders.h.

◆ NextAnimation

int16 ModelAnimation::NextAnimation

Definition at line 159 of file modelheaders.h.

◆ playSpeed

uint32 ModelAnimation::playSpeed

Definition at line 155 of file modelheaders.h.

◆ probability

uint16 ModelAnimation::probability

Definition at line 150 of file modelheaders.h.

◆ subAnimID

int16 ModelAnimation::subAnimID

Definition at line 144 of file modelheaders.h.

◆ unused

uint16 ModelAnimation::unused

Definition at line 152 of file modelheaders.h.


The documentation for this struct was generated from the following file: