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Renderer::RenderState Struct Reference

Aggregate rendering state exposed for UI binding. More...

#include <Renderer.h>

Collaboration diagram for Renderer::RenderState:
[legend]

Public Attributes

LightSettings light
 
bool drawCheckerBg = true
 
bool drawGradientBg = false
 
glm::vec3 gradientTop {0.15f, 0.20f, 0.35f}
 
glm::vec3 gradientBottom {0.02f, 0.02f, 0.05f}
 

Detailed Description

Aggregate rendering state exposed for UI binding.

Definition at line 46 of file Renderer.h.

Member Data Documentation

◆ drawCheckerBg

bool Renderer::RenderState::drawCheckerBg = true

Definition at line 49 of file Renderer.h.

◆ drawGradientBg

bool Renderer::RenderState::drawGradientBg = false

Definition at line 50 of file Renderer.h.

◆ gradientBottom

glm::vec3 Renderer::RenderState::gradientBottom {0.02f, 0.02f, 0.05f}

Definition at line 52 of file Renderer.h.

◆ gradientTop

glm::vec3 Renderer::RenderState::gradientTop {0.15f, 0.20f, 0.35f}

Definition at line 51 of file Renderer.h.

◆ light

LightSettings Renderer::RenderState::light

Definition at line 48 of file Renderer.h.


The documentation for this struct was generated from the following file: