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ModelTransparency.cpp
Go to the documentation of this file.
1
#include "
ModelTransparency.h
"
2
3
void
ModelTransparency::init
(
GameFile
* f,
ModelTransDef
& mcd, std::vector<uint32>& global)
4
{
5
trans
.
init
(mcd.
trans
, f, global);
6
}
ModelTransparency.h
Animated::init
void init(AnimationBlock &b, GameFile *f, std::vector< uint32 > &gs)
Definition
animated.h:264
GameFile
Abstract base class representing a file within the game data archive.
Definition
GameFile.h:12
ModelTransDef
Definition
modelheaders.h:423
ModelTransDef::trans
AnimationBlock trans
Definition
modelheaders.h:424
ModelTransparency::trans
AnimatedShort trans
Transparency animation track (0 = transparent, 0x7FFF = opaque).
Definition
ModelTransparency.h:11
ModelTransparency::init
void init(GameFile *f, ModelTransDef &mtd, std::vector< uint32 > &global)
Initialise from an M2 transparency definition block.
Definition
ModelTransparency.cpp:3
Source
WoW
Model
ModelTransparency.cpp
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