WoW Model Viewer
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ModelTransparency.cpp
Go to the documentation of this file.
1#include "ModelTransparency.h"
2
3void ModelTransparency::init(GameFile* f, ModelTransDef& mcd, std::vector<uint32>& global)
4{
5 trans.init(mcd.trans, f, global);
6}
void init(AnimationBlock &b, GameFile *f, std::vector< uint32 > &gs)
Definition animated.h:264
Abstract base class representing a file within the game data archive.
Definition GameFile.h:12
AnimationBlock trans
AnimatedShort trans
Transparency animation track (0 = transparent, 0x7FFF = opaque).
void init(GameFile *f, ModelTransDef &mtd, std::vector< uint32 > &global)
Initialise from an M2 transparency definition block.