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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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Animated transparency value for an M2 model texture layer. More...
#include <ModelTransparency.h>
Public Member Functions | |
| void | init (GameFile *f, ModelTransDef &mtd, std::vector< uint32 > &global) |
| Initialise from an M2 transparency definition block. | |
Public Attributes | |
| AnimatedShort | trans |
| Transparency animation track (0 = transparent, 0x7FFF = opaque). | |
Animated transparency value for an M2 model texture layer.
Definition at line 9 of file ModelTransparency.h.
| void ModelTransparency::init | ( | GameFile * | f, |
| ModelTransDef & | mtd, | ||
| std::vector< uint32 > & | global | ||
| ) |
Initialise from an M2 transparency definition block.
Definition at line 3 of file ModelTransparency.cpp.
| AnimatedShort ModelTransparency::trans |
Transparency animation track (0 = transparent, 0x7FFF = opaque).
Definition at line 11 of file ModelTransparency.h.