#include "WoWModel.h"
#include <algorithm>
#include <cassert>
#include <format>
#include <ostream>
#include <sstream>
#include <vector>
#include <map>
#include <string>
#include "AnimMapper.h"
#include "Attachment.h"
#include "CASCFile.h"
#include "DB2Table.h"
#include "Game.h"
#include "GlobalSettings.h"
#include "ModelColor.h"
#include "ModelEvent.h"
#include "ModelLight.h"
#include "ModelRenderPass.h"
#include "ModelTransparency.h"
#include "video.h"
#include "Logger.h"
#include "string_utils.h"
#include "glm/gtc/epsilon.hpp"
#include "glm/gtc/type_ptr.hpp"
#include "glm/gtx/norm.hpp"
Go to the source code of this file.
◆ GL_BUFFER_OFFSET
| #define GL_BUFFER_OFFSET |
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((char *)(0) + (i)) |
◆ TextureFlags
| Enumerator |
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| TEXTURE_WRAPX | |
| TEXTURE_WRAPY | |
Definition at line 32 of file WoWModel.cpp.
◆ glGetAll()
◆ glInitAll()
◆ operator<<()
| std::ostream & operator<< |
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std::ostream & |
out, |
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const WoWModel & |
m |
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