WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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WoWModel.h File Reference
#include <map>
#include <set>
#include <vector>
#include "animated.h"
#include "AnimManager.h"
#include "Bone.h"
#include "CASCChunks.h"
#include "CharDetails.h"
#include "CharTexture.h"
#include "displayable.h"
#include "Model.h"
#include "ModelAttachment.h"
#include "ModelCamera.h"
#include "ModelColor.h"
#include "ModelEvent.h"
#include "modelheaders.h"
#include "ModelLight.h"
#include "ModelTransparency.h"
#include "particle.h"
#include "TabardDetails.h"
#include "TextureAnim.h"
#include "TextureManager.h"
#include "wow_enums.h"
#include "WoWItem.h"
#include "Container.h"
#include "glm/glm.hpp"
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Go to the source code of this file.

Classes

class  WoWModel
 Core WoW .m2 model: geometry, animation, textures, and character data. More...
 

Enumerations

enum  { TEXTURE_MAX = 32 }
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
TEXTURE_MAX 

Maximum number of texture slots per model.

Definition at line 40 of file WoWModel.h.