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WoW Model Viewer
Your premiere tool for viewing, equipping and animating World of Warcraft models.
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#include <map>#include <set>#include <vector>#include "animated.h"#include "AnimManager.h"#include "Bone.h"#include "CASCChunks.h"#include "CharDetails.h"#include "CharTexture.h"#include "displayable.h"#include "Model.h"#include "ModelAttachment.h"#include "ModelCamera.h"#include "ModelColor.h"#include "ModelEvent.h"#include "modelheaders.h"#include "ModelLight.h"#include "ModelTransparency.h"#include "particle.h"#include "TabardDetails.h"#include "TextureAnim.h"#include "TextureManager.h"#include "wow_enums.h"#include "WoWItem.h"#include "Container.h"#include "glm/glm.hpp"Go to the source code of this file.
Classes | |
| class | WoWModel |
| Core WoW .m2 model: geometry, animation, textures, and character data. More... | |
Enumerations | |
| enum | { TEXTURE_MAX = 32 } |
| anonymous enum |
| Enumerator | |
|---|---|
| TEXTURE_MAX | Maximum number of texture slots per model. |
Definition at line 40 of file WoWModel.h.